CHAT WITH A STRANGER 2021
INTERACTIVE Audio/Video Installation
This project stems from a reflection on the concept of non-place. These are the places marked by transience and only temporary permanence, such as airports, subways or shopping malls, inside of which a person's identity is shed. This produces anonymous identities, which can be represented by a number, coordinates and a date. What makes these artificial spaces peculiar is the absence of interaction between individuals, the selfsame individuals which are part of the ever-transitory flows. As they move, they create a very dense and complex network which is comprised of nodes (vertices, or the person) and arcs (edges, or the connections), interpersonal structures which could in turn be visualized into tree graphs. The project means to restore this individuality, the need to establish relationships and communication between passersby, seen as shapeless thermal energies weaving this large interconnected tapestry. People pass through non-places, yet no one really lives in there: they are merely directed by cold machines and signs from one node to another. These spaces were developed to be ergonomic and highly comfortable, so the intent of "Chat with a stranger" is to use technology in order to stop and reverse this loss of individualization.
Pier Alfeo :: Concept - Scenario - Aesthetics - Music System
Cristina Angeloro :: Interactive - Software - Visual Design
1MetroSottoLaMetro Festival | Rome | IT 2021
BALANCED A/V 2014
During an undefinied lapse of time,several events happen in the outside environment.
These phenomena are read and developed by the nervous system through a large number of synapse.
This complex mass of chemical signals is received and read in different ways by the two cerebral hemispheres. Sometimes the interpretation differences are slight, other times they are more dramatics.
The more these perceptive contrasts accentuated, the more the personal contradictions increase.
The contradictions are the whole of the feelings that cause malaise and emotional unbalancing inside the human soul. The arising of these negative sensations generates the wish to come back to an utopic balanced asset that,given the human imperfection, will never be possible to achieve.
The performance is based on the musicians improvised action.
Like the neurons of a nervous system, they produce dynamic signals and send them variable toward a computer/brain. The computer, programmed to simulate the two cerebral hemispheres, tries to build up an uni-vocal and specular representation of the perception but, because of its innate ambiguity, the image will never be balanced.
concept by Alfeo Pier and Davide Di Franco
audio/ Dubit (aka Pier Alfeo): BALANCE / Concrete Records Album CD
video/ D!D!F (aka Davide Di franco): NABLA STEREO SYSTEM
FLUSSI '14 Festival | Avellino | IT 2014
NODE '15 Festival | Frankfurt | DE 2015
LiveCinemaFestival '15 | Rome | IT 2015