Note

"Lapse" is a word that contains various meanings; it represents an interval, a passage of time, or a brief or temporary loss of concentration, memory or judgement. L. is an audio-visual installation conceived as a contemplative space , an alternative moment to time. The acceleration and subsequent atomization of human experience leads to the inevitable loss of the duration of things, that quality of time due only to stillness, those contemplative dimensions that move the mind and generate rituality. The visual execution of the work is entrusted to point clouds (Point Cloud generated on the basis of studies on the morphology and behavior of Plankton) in a projected  virtual 3D environment, the particles react to sound signals.


Credits

Work developed during the artistic research residency at:
SODA | School of Digital Arts in Manchester,

In collaboration with:
La Quadriennale di Roma

Technical support by: 
Mario Falcone

Duration

00m 00s

Locations

RE-FEST 2024 | CultureHub - SeoulArts & La MaMa N.Y.C. | South Korea 2024

PhEST 2024 | Monopoli | IT 2024


Ph~ Elizaveta Yudina

Note

INTERACTIVE Audio/Video Installation

This project stems from a reflection on the concept of non-place. These are the places marked by transience and only temporary permanence, such as airports, subways or shopping malls, inside of which a person's identity is shed. This produces anonymous identities, which can be represented by a number, coordinates and a date. What makes these artificial spaces peculiar is the absence of interaction between individuals, the selfsame individuals which are part of the ever-transitory flows. As they move, they create a very dense and complex network which is comprised of nodes (vertices, or the person) and arcs (edges, or the connections), interpersonal structures which could in turn be visualized into tree graphs. The project means to restore this individuality, the need to establish relationships and communication between passersby, seen as shapeless thermal energies weaving this large interconnected tapestry. People pass through non-places, yet no one really lives in there: they are merely directed by cold machines and signs from one node to another. These spaces were developed to be ergonomic and highly comfortable, so the intent of "Chat with a stranger" is to use technology in order to stop and reverse this loss of individualization.


Credits

Pier Alfeo :: Concept - Scenario - Aesthetics - Music System

Cristina Angeloro :: Interactive - Software - Visual Design

Duration

00m 00s

Locations

1MetroSottoLaMetro Festival | Rome | IT 2021


Note

During an undefinied lapse of time,several events happen in the outside environment.
These phenomena are read and developed by the nervous system through a large number of synapse.

This complex mass of chemical signals is received and read in different ways by the two cerebral hemispheres. Sometimes the interpretation differences are slight, other times they are more dramatics.

The more these perceptive contrasts accentuated, the more the personal contradictions increase.
The contradictions are the whole of the feelings that cause malaise and emotional unbalancing inside the human soul. The arising of these negative sensations generates the wish to come back to an utopic balanced asset that,given the human imperfection, will never be possible to achieve.

The performance is based on the musicians improvised action.
Like the neurons of a nervous system, they produce dynamic signals and send them variable toward a computer/brain. The computer, programmed to simulate the two cerebral hemispheres, tries to build up an uni-vocal and specular representation of the perception but, because of its innate ambiguity, the image will never be balanced.


Credits

concept by Alfeo Pier and Davide Di Franco 

audio/ Dubit (aka Pier Alfeo): BALANCE / Concrete Records Album CD 
video/ D!D!F (aka Davide Di franco): NABLA STEREO SYSTEM

Duration

45m 00s

Locations

FLUSSI '14 Festival | Avellino | IT 2014

NODE '15 Festival | Frankfurt | DE 2015

LiveCinemaFestival '15 | Rome | IT 2015